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Gaming is something everyone enjoys, be it a 10-year-old kid or an employed person. There’s no better recreation at home than to plug in your headphones or speakers and get lost in the world of video games. After all, what’s better than fighting criminals or driving supercars at very high speed, or play a sport you are bad at?

For Developing the game you adore so dearly, there has to be a lot of work that goes on for months, comprising of a huge team of developers, designers, and whatnot. What might seem like a small game has a lot of work and sweat put into it, mostly.

Game development these days is mostly done using Game Engines, simple software that allows you to create the graphics, sound, animations, physics, and dynamics of the game.

So in this article, we are going to talk about Game Engines and what is the best possible option right now. But before going into detail, let us talk about the basics.

Game Development

Video game development involves the methods used to create games, as the name suggests really. Making a video game involves the effort of an entire team of developers or even a single person. The making of your usual PC games or console games gets its funding from a publisher or a company. It can take anywhere between a month to who-knows-how-many years. It isn’t that easy and requires a lot of investment, both for money and hard work. Independent games, however, don’t require a lot of time and the amount of money can be reduced.

Thanks to the widely accoladed Game engines like Unreal and Unity, a common person can now make a game by himself. Not only this, you can even publish your games on the internet for other people to play it.

Game Engine

A game engine, also known as a game architecture, or game frame, is a software development environment designed for the purpose of creating video games. Game engines are commonly used for making video games for computers, mobile phones, or even consoles like Nintendo or Playstation.

A game engine commonly provides assets like a rendering engine for creating 2D or 3D animations, a physics engine for handling ll the physics and mechanics inside the game, artificial intelligence, networking, and other such features that would help in game development. It may also include support for cinematics.

Need for Game Engine

This is one common question that makes rounds around the gaming fraternity. Since we have so many developers, engineers, and designers, what’s the need for a game engine? While it isn’t difficult to make games without a game engine, it can be a daunting task sometimes.

Game engines are used mostly to make the physics and dynamics of the gaming environment. It helps in building 2D or 3D shapes, managing textures, rendering stuff, and managing the lighting and background effects in the game.

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If we do the same without a game engine, then it will require lots of coding, time, and money along with manpower. Game engines make the work a lot easier for the game developers.

Now that we’re done with the pre-requisites, let’s jump into the juicy stuff you wanted to read about.

Top Game Engines based on Javascript

GDevelop

GDevelop

This game engine keeps its emphasis on being handy for all sorts of users, from absolute beginners to experts. It contains a lot of tools and amenities that help in creating a game.

Though the company hypes its engine a lot by saying it can be used to create excellent games on any platform, it is more suited for making 2D games.

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It also allows users to export games onto platforms like Android or iOS. In short, this is a great engine for those who have an interest in creating games, distributing them on different platforms by exporting but aren’t that much fascinated about deep diving in game development.

melonJS

MelonJS

MelonJS is also a 2D focused game engine. You can get access to all the features required for any game worth its money, such as physics support and more just by including the library in your code.

One issue that pertains to this engine is the documentation. There is not a lot of content provided by the company, but you can find a lot of user-created content so you don’t end up scratching your head.

This is a good engine for beginners and contains great potential. To summarize this, it is a great option for those who are absolute beginners to game development.

ImpactJS

ImpactJS

ImpactJS is a game engine, very similar to the ones mentioned above. Its main focus is on building games in 2D. But you shouldn’t think that you can’t develop 3D-like games through this engine. There are additional tools that you can add to make a 3D simulation.

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But what makes it slightly different from the mentioned game engines is the tools and features it gets like debugging tools, the level editor for any 2D game, and a framework by the name of Ejecta, which allows the user to publish the game to Apple’s App Store.

BabylonJS

BabylonJS

This one is not your conventional game engine by definition. Technically, it’s a rendering engine but you can create games using it. And since this is a rendering engine, you don’t get access to the plethora of tools you get in gaming engines.

An advantage of BabylonJS is that you get to create the game engine, using which you can make the game you intended for. In other words, you have full control over how you want to handle the things. If you’re a beginner, we would recommend you to not use this as your first hand at game development. It is better suited for advanced users.

It also involves a lot of coding. If you are someone who wants to make a game quickly with less coding, you may probably want to skip this. If time isn’t an issue, you can opt for this.

PhaserJS

PhaserJS

PhaserJS is a great Game Framework ready for developing games in both mobile and computers. It has support for both, WebGL and Canvas (for those devices that don’t support WebGL).

The software comes loaded with everything you might expect a game engine to have. Even then if you feel it’s less, you can add more plugins to get extra features or improve some old ones. The only con is that the plugins for the engine won’t be free. You will have to pay for them.

PixiJS

PixiJS

PixiJS is a strong Javascript library used to create 2D games. It is an HTML5 rendering engine that is completely compatible with WebGL API.

However, it has its shortcomings. You won’t get any pre-built engine. You’ll have to build it yourself. You’ll need to handle all the mechanics involved and the physics to be used in it.

In short, this is a great engine if you plan to make a complex game and you prioritize visual aspects more compared to the in-game mechanics.

PhysicsJS

PhysicsJS

Unlike all the game engines which mostly focus on the animation and graphics part, PhysicsJS focuses on the physics part of the game. This library can be used for developing games or any other type of simulation you want to develop.

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This library is capable of some very interesting interactions, and as its documentation states, you can use different types of rendering devices, based on your requirements.

Although the library may be old, don’t think that it is useless in front of the competition. In short, if you are looking to make a game engine for your own using different libraries, this would be your best friend.

Play Canvas

Play Canvas

It is a fully web-based environment used for game development. In other words, you can use it to write your code, testing the setup, running the scenes, and even exporting it to other platforms.

Play Canvas is capable of creating VR supporting games and experience, which is quite famous among people these days.

The one thing against Play Canvas is that it’s not free. It’s not like you can’t use it without buying it. You can use it but your projects will always remain public.

A-frame

AFrame

A- frame is similar in most aspects with what has been mentioned for the game engines till now but where it differs is that it has compatibility for AR as well. This means you can easily create 3D games with it.

Making games for AR or VR is more suited to A-frame and it will be better to use it.

Backbone Game Engine

Backbone

Backbone Game Engine is an elementary HTML5 Canvas game engine built on Backbone. It has better handling for 2D platforms and has great optimization for mobile. Backbone Game Engine was written to run inside of CocoonJS Canvas+, so you can turn your HTML5 game into a native application on iOS or Android.

KiwiJS

Kiwi

Kiwi.js is a fun and friendly Open Source HTML5 Game Engine. It is one of the easiest Open Source framework to use for making games for desktop as well as mobile web browsers. The framework primarily focuses on providing super-fast rendering and tools to make high-quality games.

You can create games for old as well as new browsers as well as for Android and iOS.

Qici

Qici

Qici engine is a free JavaScript game engine library with a web-based comprehensive suite of the toolset, mostly used for making HTML5 games. QICI Engine is based on HTML5 framework Phasor, which uses Pixi.js for WebGL and Canvas rendering across the web browsers for desktops as well as mobile phones.

StageJS

Stage

StageJS is famous for its cross-platform game development ability. It is very light, fast, and easy to use.

It provides a tree data model to compose your application and manages the rendering cycles internally and drawing of your application, it also processes and distributes mouse and touch events to targeted tree nodes.

Panda

Panda

Panda Engine is a free HTML5 game engine for building games for mobile as well as desktop, by using Canvas and WebGL rendering.

You have the ability to track the events inside the game.

Quintus

Quintus

Quintus is an easy-to-learn, fun-to-use JavaScript HTML5 game engine for mobile, desktop, and beyond.

The Quintus engine is modular and lightweight, with a concise JavaScript-friendly syntax. Instead of a deep single-inheritance-only model, Quintus provides a flexible component model in addition to traditional inheritance to make it easier to reuse functionality and share it across games and objects.

Jaws

Jaws

Jaws is a game library powered by HTML5. It is mostly used for creating 2D games. It started out only doing canvas but is now also supporting ordinary DOM based sprites through the same API.

Jaws come with basic rect-vs-rect/circle-vs-circle collision detection that works well in most cases.

Summary

In short, gaming engines are the best option for those who want to create games quickly and without any hassle. There are a plethora of engines to choose from, based on your skill and what type of game you want to create. Hope you find the engine suitable for you.

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Game Engine is defined as being a set of software tools or API’s built to optimize the development of a video game. This will typically include a game loop or at the very least a 2D or 3D rendering engine.

If you want to be a game designer, design a gameCreating an engine is only really interesting sort of as a personal milestone or portfolio piece. It could certainly get you a job, and many big studios still do custom engines for their own reasons. However, as an indie developer it is pointless.

There is not much difference with developing a game engine. Technically, you need to learn OpenGL, C++, Python, Design Patterns, Algorithms and Linear Algebra. But that is the easy part. The real battle is the inner battle with your own mind asking you to quit.

Game Engine development can take anywhere from a couple of days, to years. The expertise needed to make a small functional engine is a lot higher than the expertise needed to make a small functional game from an existing engine

Source: InApps.net

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